

I don't support this currently and just display the sprites as they are. Note: one issue I'm aware of is the width parameter, used with parallax elements for a perspective-type effect. Also any random crashes, weird behaviour, etc. Other than that, no doubt there will be some select screen paramaters I've failed to implement correctly, so please feel free to post details of any errors you come across.

Flashier motifs with lots of alpha-blending can also slow things down, as mentioned. Characters can be added from anywhere if they're not located in the chars directory then an absolute path will be used (however zipped characters will be copied to the chars directory as this seems to be a Mugen requirement).Ĭons: the more characters in the select screen, the longer the program will take to load. zipped characters are supported (although the program may be slow to load if a lot of these are included). There's also the option to exclude animation elements completely. It tries to be clever and exclude any frames that might obscure the screen, but I included an option to randomize the frames in case one of these does get displayed.

Also you can choose to disable alpha-blending (I added this because for screens that make heavy use of these effects the program can start to lag if it tries to display them all this particularly applies if a transparent animation is used as the cell background).Īnimations are not played, but the program will try to display single frames where possible. You can also choose to show or hide empty cells (note this only applies to the viewing mode within the tool the actual Mugen setting is not affected). Other options allow you to hide the top layer while dragging a character around - useful for some motifs where the grid is partially hidden. The program reads from mugen.cfg and the f file of the selected motif, and tries to scale the screen accordingly it should get it right for Mugen 1.0 but for hi-res WinMugen you need to use the setting available via the File -> Options menu. It should work with WinMugen, hi-res WinMugen and Mugen 1.0. Hopefully this demonstrates the basic idea: To give an idea of how to use it, I've made a short video. I've had a stab at rendering the select screen as accurately as I could, though it's not perfect in particular the alpha blending is only an approximation of how it looks in Mugen. It's a new tool I've been working on to enable editing of your Mugen select screen using a visual drag&drop interface. Hopefully some of you will find this useful.
